26
Jun

Undead rising :)

Hey All,
It seems dead here :S sorry for that as I didn’t mean to do that but I was forced to stop all my activities for this long time 🙂 due to my country status (as I live in Egypt and at same time I am serving in the army forces) also I had exams for my master degree which make it worse and I had no time to do anything :S

I will finish exams on 30/6 and I think I will take small break and return working on my projects 🙂

I updated my current projects to contain all my running projects 🙂 which contains Hello World! and The Power FP and the new game Project Cupid 🙂 and Top Secret iOS game where I designed the game and will make graphics 🙂

27
Jul

Cached News :)

Hey all,

Long Long Long Time, I know that but I was too busy working on Hello World! as besides its MMORPG game I want to make its my graduation project in college and my delivery date was last Monday 26/7/2010 and I want to deliver a stable bug free version but this version was containing minimal features but stable at same time.

The main supported features in this version was moving, wearing equipments, pick items from ground, throwing items, melee attacking, ranged attacking, leveling up and assigning attribute points.

2
Jul

Huge Chunk of News

Hi All,

I am totally sorry for long not updating the Blog but I was so busy and I had lots of work and exams till now I am too busy but I managed to sneak with some little time to write a large and nice blog 🙂

First news if anyone noticed that PaceMaker FP changed from InDev to Complete Games and now waiting for Sponsorshipping.

Since I have evolved in the community of FGL to Level2 so they gave me 5 First Impression to use I was pretty confident from my game from developper feedback (take a look) here are some of the feedback:

9
Jun

Just a Talk

Hey all,
How are you all 🙂 I hope u are in good health 🙂 This is the fastest time I post since longtime ago where I used to do that 🙂

First of all, I am going to talk about my own projects Hello World! no progress at all :S but PaceMaker FP I made some types of bullet waves also I made two types of enemies right now 🙂

As spoiling stuff I designed on papers 17 types of enemies 🙂 Hope to get them done soon 🙂 I know some of u may want some screens but I dont think I will do that right now so as not to spoil more stuff 🙂

6
Jun

Longer than expected :)

Hey all,
Sorry for not updating lately but I was having a very large exam MI exam (Machine Intellegence) I dont think I solved good at all in the exam 🙂 it was so hard for a human being to solve and remember around 500 pages in only 7 days 😀

Forget about this painfull experince I passed through it 🙂 Now lets take alook about everything indie 🙂

About my Game Projects Hello World! and Pace Maker FP no new as I was studing hard the last week 🙂 but about two old games Ninjaki and Night Guard I moved them to an Abandon games section 🙂 and may I will release their source code if anyone interested but I dont think it is nice as I am always work unarranged and with no plans 🙂

28
May

Week After Week

Hey All,
I know I only post things from week to week but this due to the exams period besides I want everytime I share I have thing to say either news about my games or news about any other indie stuff :).

First of all about Hello World! project, this week I was surprised that a flash game is released having similar name (Hello Worlds!) but thanks god that the creator add (s) at the end of the World 🙂 so it became different.

About the graphics Tomy was making my friends when they saw it, They said to me that its small and they want bigger sprites and I want it more chibi (may be bubble head (large head, small body)) so Tomy started to recreate the sprites again and make a small mock up for how it going to look.

22
May

Some News :)

Hi All,
A week as usual from last post 🙂 as I can’t do better than that in these days 🙂 lots of meeting and working and less time to sleep 🙂

First I will talk about my projects 🙂
Hello World! is still buggy and contain lots of error :S the server side was sending data lately so the game speed at the client decrements as more clients get involved. We were having this huge problem till yesterday were we tried an old library, We tried it long time ago (called Lidgren) and we found it is not better than threading in the dotNet Frame work but when one of my friends try it yesterday it worked nicely and this problem was nearlly disappeared so we were so happy 🙂
There are other problem with graphics and I am affraid that my friends may dont like it :S I am not proffesional with Lighting and stuffs like these. I am only good at retro style effects some particle effects no more :S but guassian blur and other effects I dont know how to do it so I will try to learn how to do them so I hope that I can do it perfectly 🙂
About Tomy the artist he send to me some mockup for the character (his face will be changed to be more chibi look)

8
May

Call for Help

Hi All,

long time as usual :), But you by time know that I am totally busy :S which is so bad :S

About the Hello World! project, An artist from Pixelation called Tomas Barrios and he is very talented 🙂 here is a link to some of his work, I am not sure if he will work after he knows all details of work or will need a large chunck of money :-?? Hope that he helps us 🙂

About PaceMaker FlashVersion I finished a large shot from previous time 🙂
here is some screen shots 🙂




The remaining parts are the music I wished Heatex is free to make some music for me but he had exams and working with rotten_tatter on some cool projects.

17
Apr

FlashPunk Start :)

Hey All,
Last thursday(not yesterday the one before) I have finished my midterm exam so I and my graduation project team (Hello World! Team) decided to take thursday and friday off.

And today we are going to continue working on faculty projects so last friday I decided to start coding in FlashPunk so I followed the first tutorial and see a small example made by chevy ray (The one who made FlashPunk library).

I made a simple game based on that tutorial just a rocket moving in space where it is directed with the mouse and move with up arrow and when releasing it stops due to friction also there is some random enemies generated with simple AI just search and follow player if the player exists in his range of sight and try to follow the player
Also the player can fire using left mouse button.

4
Apr

Thats was long long time

Hi All Followers,
I know that it was long time since my last appear here on the blog but I was too busy and still too busy but I decided to make a very quick post for all my followers and friends who still check my blog.

I was saying that I am going to participate in YoYoGames 5th Competition with my game NightGuard I started working on it till I make a very descent engine but afterwards I stopped alittle due to my military training but when I finish the training, me and graduation project team where having a presentation that must be finished in two weeks maximum so we were working so hard these days and I didnt study anything during these days till we made a very descent presentation where lots of people love and we get good marks.