[2019] ELIMINATION from Design to Analysis
by Ahmed Khalifa, Dan Gopstein, and Julian Togelius
Blog post about the design for ELIMINATION game and its level generator.
[2017] Different types of Tutorials
by Ahmed Khalifa
Blog post listing all the different types of tutorials in videogames. The post contains the background section from “Press Space To Fire”: Automatic Video Game Tutorial Generation paper.
[2017] Game Engines Galore
by Ahmed Khalifa
Blog post listing all different game engines out there for people who want to start game development.
[2016] Different Time System
by Ahmed Khalifa
Blog Post listing all different time systems that are used in roguelike games.
[2016] Procedural Generation in Super-W-Hack!
by Ahmed Khalifa and Gabriella Barros
Article published in seeds magazine about techniques used in Super-W-Hack!
[2016] ProcEngine: An Open Source Procedural Map Generation Engine
by Ahmed Khalifa
Article published in seeds magazine about ProcEngine Framework.
[2016] Super-W-Hack! Incubator Pitch
by Ahmed Khalifa and Gabriella Barros
Presentation about the future of Super-W-Hack! if it gets selected for Game Center Incubator Program.
[2015] Video Game Description Language (VGDL) & General Video Game Playing Framework (GVG-AI)
by Ahmed Khalifa
Blog post about VGDL and GVG-AI.
[2015] Literature Review of Procedural Content Generation in Puzzle Games
by Ahmed Khalifa and Magda Fayek
The third chapter of my Master’s Thesis. This chapter talks about puzzle generation literature review.
[2015] PCG in my Games
by Ahmed Khalifa
Blog Post about all PCG techniques used through out my games.
[2014] Game Development BootCamp Talk: Tossing A Coin
by Ahmed Khalifa
Talking about Marketing and Luck through my whole game development career.
[2013] A Maze Johannesburg Festival 2013 Presentation: be Different
by Ahmed Khalifa
My first talk about game design. A talk about the necessity to be different to be seen.