Publications

BlockFaker

[2018] Talakat: Bullet Hell Generation through Constrained Map-Elites – Ahmed Khalifa, Scott Lee, Andy Nealen, and Julian Togelius – Accepted in GECCO 2018.

[2018] General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms – Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, and Simon M. Lucas – Submitted to Transaction in Games 2018.

[2017] “Press Space To Fire”: Automatic Video Game Tutorial Generation – Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, and Julian Togelius – Published in EXAG 2017.

[2017] Marahel: A Language for Constructive Level Generation – Ahmed Khalifa and Julian Togelius – Published in EXAG 2017.

[2017] General Video Game Rule Generation – Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana, and Julian Togelius – Published in CIG 2017.

[2017] DeepTingle – Ahmed Khalifa, Gabriella A. B. Barros, and Julian Togelius – Published in ICCC 2017.

[2017] Evolving game-specific UCB alternatives for General Video Game Playing – Ivan Bravi, Ahmed Khalifa, Christoffer Holmgard, and Julian Togelius – Published in EVOGames 2017.

[2017] Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games – Ahmed Khalifa, Mike Preuss, and Julian Togelius – Published in EMO 2017.

[2016] Matching Games and Algorithms for General Video Game Playing – Philip Bontrager, Ahmed Khalifa, Andre Mendes, and Julian Togelius – Published in AIIDE 2016.

[2016] Evolving UCT Alternatives for General Video Game Playing – Ivan Bravi, Ahmed Khalifa, Christoffer Holmgard, and Julian Togelius – Published in GIGA 2016.

[2016] Modifying MCTS for Human-like General Video Game Playing – Ahmed Khalifa, Aaron Isaksen, Julian Togelius, and Andy Nealen – Published in IJCAI 2016 – Read the presentation.

[2016] General Video Game Level Generation – Ahmed Khalifa, Diego Perez-Liebana, Simon M. Lucas, and Julian Togelius – Published in GECCO 2016 – Read the presentation.

[2015] Automatic Puzzle Level Generation: A General Approach using a Description Language – Ahmed Khalifa and Magda Fayek – Published in CCGW 2015 – Play the Generated Games.

[2015] Automatic Game Script Generation – Ahmed Khalfia and Magda Fayek – Master’s Thesis Topic.