[2020] General Level Generation – Ahmed Khalifa – Ph.D. Dissertation
[2019] ELIMINATION from Design to Analysis – Ahmed Khalifa, Dan Gopstein, Julian Togelius – Submitted to CoG 2019.
[2019] Tree Search vs Optimization Approaches for Map Generation – Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, and Julian Togelius – Submitted to ToG.
[2019] Level Design Patterns in 2D Games – Ahmed Khalifa, Fernando de Mesentier Silva, and Julian Togelius – Accepted at CoG 2019.
[2019] Intentional Computational Level Design – Ahmed Khalifa, Michael Cerny Green, Gabriella Barros, and Julian Togelius – Accepted at GECCO 2019.
[2019] General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms – Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, and Simon M. Lucas – Published in Transaction in Games 2019.
[2019] Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning – Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Hunter Henry, Adam Crespi, Julian Togelius, and Danny Lange – Published in Workshop on Games and Simulations for Artificial Intelligence 2019.
[2018] A Hybrid Search Agent in Pommerman – Hongwei Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, and Julian Togelius – Published in FDG 2018.
[2018] Generating Levels That Teach Mechanics – Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, and Julian Togelius – Published in PCG Workshop 2018.
[2018] AtDELFI: Automatically Designing Legible, Full Instructions For Games – Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, and Julian Togelius – Published in FDG 2018.
[2018] Talakat: Bullet Hell Generation through Constrained Map-Elites – Ahmed Khalifa, Scott Lee, Andy Nealen, and Julian Togelius – Published in GECCO 2018.
[2017] “Press Space To Fire”: Automatic Video Game Tutorial Generation – Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, and Julian Togelius – Published in EXAG 2017.
[2017] Marahel: A Language for Constructive Level Generation – Ahmed Khalifa and Julian Togelius – Published in EXAG 2017.
[2017] General Video Game Rule Generation – Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana, and Julian Togelius – Published in CIG 2017.
[2017] DeepTingle – Ahmed Khalifa, Gabriella A. B. Barros, and Julian Togelius – Published in ICCC 2017.
[2017] Evolving game-specific UCB alternatives for General Video Game Playing – Ivan Bravi, Ahmed Khalifa, Christoffer Holmgard, and Julian Togelius – Published in EVOGames 2017.
[2017] Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games – Ahmed Khalifa, Mike Preuss, and Julian Togelius – Published in EMO 2017.
[2016] Matching Games and Algorithms for General Video Game Playing – Philip Bontrager, Ahmed Khalifa, Andre Mendes, and Julian Togelius – Published in AIIDE 2016.
[2016] Evolving UCT Alternatives for General Video Game Playing – Ivan Bravi, Ahmed Khalifa, Christoffer Holmgard, and Julian Togelius – Published in GIGA 2016.
[2016] Modifying MCTS for Human-like General Video Game Playing – Ahmed Khalifa, Aaron Isaksen, Julian Togelius, and Andy Nealen – Published in IJCAI 2016 – Read the presentation.
[2016] General Video Game Level Generation – Ahmed Khalifa, Diego Perez-Liebana, Simon M. Lucas, and Julian Togelius – Published in GECCO 2016 – Read the presentation.
[2015] Automatic Puzzle Level Generation: A General Approach using a Description Language – Ahmed Khalifa and Magda Fayek – Published in CCGW 2015 – Play the Generated Games.
[2015] Automatic Game Script Generation – Ahmed Khalifa – Master’s Thesis Topic.