14
Jun

PCG in my Games

Hello everybody,
Long time with no posts or updates here. It seems like desert, sorry for that but I am sure people who follow me on twitter knows I was busy with my Master’s Thesis in Procedural Content Generation (PCG). I have always used PCG in my games as an excuse for being lazy and not designing levels (as I am not amazing level designer). In this post I will wrap up quickly some of the PCGs I used in my games. In the next post will talk about PCG in my Master’s Thesis.

Slide27
As most of people noticed lots of my arcade games used PCG especially top down shooters (Clean’Em Up and Alone in the Park). All these games don’t have levels designed in advance, but instead they have enemy numbers and types to be generated. The system afterwards choose the most suitable location (away from the player position) and insert them. Pace Maker was a little different where the system generates the types and numbers based on the level of difficulty so as difficulty increase the number of enemies and variety of types increased.

8
Feb

Pace Maker FP Distribution :)

Dear All,
This gonna be short post as I am busy but I have started distributing my game Pace Maker FP all around the world and I started with my favourite famous three sites

1- Kongregate
2- Newgrounds
3- GameJolt

I had to go now

Bye Bye

2
Feb

Pace Maker FP Release

Hey all,
This is just a simple short post telling that Pace Maker FP can be played now at TwoTowerGames.com. You should go and try it with its new features over old version 🙂

Something quick I have made (some pixel art) and tell me ur opinion 🙂

Enjoy 🙂 and Talk here later

Bye Bye

2
Jul

Huge Chunk of News

Hi All,

I am totally sorry for long not updating the Blog but I was so busy and I had lots of work and exams till now I am too busy but I managed to sneak with some little time to write a large and nice blog 🙂

First news if anyone noticed that PaceMaker FP changed from InDev to Complete Games and now waiting for Sponsorshipping.

Since I have evolved in the community of FGL to Level2 so they gave me 5 First Impression to use I was pretty confident from my game from developper feedback (take a look) here are some of the feedback:

13
Jun

Pace Maker FP Closed Beta

Hi all,

I have finished implementing Pace Maker FP 🙂 Yaaaaaaaaaaay 🙂
I wished If I can find some beta testers for it and tell me the feed back what wants to be improved as I think the curve of difficulty and other stuffs of money and enemies is still not balanced well 🙂

So I wish there is some testers that helps me in the game testing but since I am going to try to sponsor it so I dont want to make open beta so people dont share links and copy game and these stuff which will down rate the game in the view of the sponsor 🙂

9
Jun

Just a Talk

Hey all,
How are you all 🙂 I hope u are in good health 🙂 This is the fastest time I post since longtime ago where I used to do that 🙂

First of all, I am going to talk about my own projects Hello World! no progress at all :S but PaceMaker FP I made some types of bullet waves also I made two types of enemies right now 🙂

As spoiling stuff I designed on papers 17 types of enemies 🙂 Hope to get them done soon 🙂 I know some of u may want some screens but I dont think I will do that right now so as not to spoil more stuff 🙂

6
Jun

Longer than expected :)

Hey all,
Sorry for not updating lately but I was having a very large exam MI exam (Machine Intellegence) I dont think I solved good at all in the exam 🙂 it was so hard for a human being to solve and remember around 500 pages in only 7 days 😀

Forget about this painfull experince I passed through it 🙂 Now lets take alook about everything indie 🙂

About my Game Projects Hello World! and Pace Maker FP no new as I was studing hard the last week 🙂 but about two old games Ninjaki and Night Guard I moved them to an Abandon games section 🙂 and may I will release their source code if anyone interested but I dont think it is nice as I am always work unarranged and with no plans 🙂

28
May

Week After Week

Hey All,
I know I only post things from week to week but this due to the exams period besides I want everytime I share I have thing to say either news about my games or news about any other indie stuff :).

First of all about Hello World! project, this week I was surprised that a flash game is released having similar name (Hello Worlds!) but thanks god that the creator add (s) at the end of the World 🙂 so it became different.

About the graphics Tomy was making my friends when they saw it, They said to me that its small and they want bigger sprites and I want it more chibi (may be bubble head (large head, small body)) so Tomy started to recreate the sprites again and make a small mock up for how it going to look.

22
May

Some News :)

Hi All,
A week as usual from last post 🙂 as I can’t do better than that in these days 🙂 lots of meeting and working and less time to sleep 🙂

First I will talk about my projects 🙂
Hello World! is still buggy and contain lots of error :S the server side was sending data lately so the game speed at the client decrements as more clients get involved. We were having this huge problem till yesterday were we tried an old library, We tried it long time ago (called Lidgren) and we found it is not better than threading in the dotNet Frame work but when one of my friends try it yesterday it worked nicely and this problem was nearlly disappeared so we were so happy 🙂
There are other problem with graphics and I am affraid that my friends may dont like it :S I am not proffesional with Lighting and stuffs like these. I am only good at retro style effects some particle effects no more :S but guassian blur and other effects I dont know how to do it so I will try to learn how to do them so I hope that I can do it perfectly 🙂
About Tomy the artist he send to me some mockup for the character (his face will be changed to be more chibi look)

8
May

Call for Help

Hi All,

long time as usual :), But you by time know that I am totally busy :S which is so bad :S

About the Hello World! project, An artist from Pixelation called Tomas Barrios and he is very talented 🙂 here is a link to some of his work, I am not sure if he will work after he knows all details of work or will need a large chunck of money :-?? Hope that he helps us 🙂

About PaceMaker FlashVersion I finished a large shot from previous time 🙂
here is some screen shots 🙂




The remaining parts are the music I wished Heatex is free to make some music for me but he had exams and working with rotten_tatter on some cool projects.