PCG in my Games

Hello everybody,
Long time with no posts or updates here. It seems like desert, sorry for that but I am sure people who follow me on twitter knows I was busy with my Master’s Thesis in Procedural Content Generation (PCG). I have always used PCG in my games as an excuse for being lazy and not designing levels (as I am not amazing level designer). In this post I will wrap up quickly some of the PCGs I used in my games. In the next post will talk about PCG in my Master’s Thesis.

As most of people noticed lots of my arcade games used PCG especially top down shooters (Clean’Em Up and Alone in the Park). All these games don’t have levels designed in advance, but instead they have enemy numbers and types to be generated. The system afterwards choose the most suitable location (away from the player position) and insert them. Pace Maker was a little different where the system generates the types and numbers based on the level of difficulty so as difficulty increase the number of enemies and variety of types increased.

Match a Number used PCG technique to generate the map. The idea is super easy

  • Insert random tiles (numbers and types) over the whole grid
  • Choose the solution length based on the player score (define the difficulty).
  • Generate a random path of the specified length without any loops.
  • Calculate the value of this path and consider it as player target

For the puzzle mode instead of generating paths, the whole playground is divided into sets according to the number of sets required at the beginning and then calculate the value of each set separately.

Atomic+ bullet pattern was generated based on a certain equation of difficult. The bullet generator is divided into the following features and by combining these features we can get a new shooter

  • Bullet Path (bp): how the bullet moves in the game (straight line, sin wave, spring, and circular path).
  • Number of Spawner (ns): how many places bullets should fire from the center (1, 2, 3, and 4).
  • Rate of Spawning (rs): how many milliseconds does the spawner need to spawn a bullet (800, 750, 700, 650, and 600).
  • Number of Burst bullets (nbb): how many bullets should the spawner generate at everyshot (1, 2, and 3).
  • Number of Bullets (nb): how many bullets the spwaner should shoot after each other (1, 2, and 3).
  • Spawner movement (sm): how the spawner update its position (no movement, circular movement, and ping pong circular movement)

Each of values for each feature has a specific difficulty score. This score is inserted in a difficulty equation and if the output difficulty is near the target difficulty then this generator is used else repick another random generator. The difficult equation is:

difficulty = sm * rs * bp * ns * nbb * nb

Last game I am going to talk about is DivCircle. The music and the rotation are both chosen by the computer. For the game music. The music is divided into several tracks overlayed over each other as the rotation speed increased each layer of the music got activated and as the rotation speed decrease the layers gets lower. Also as the player approach more towards the death, all layers volume decreased while sounds of talking people increases. That’s everything with the music and Ben Burnes did an amazing job in helping me to reach that. About the rotations, I divided the game into 14 sequence each one with its own difficulty score. These sequences are:

  • Speed Up
  • Speed Up Fast
  • Slow Down
  • Slow Down Fast
  • Reverse
  • Speed Reverse
  • Slow Reverse
  • Reverse, Reverse
  • Speed Up Fast, Speed Up Fast, Slow Down Fast
  • Slow Down Fast, Speed Up Fast
  • Speed Reverse, Slow Down Fast, Speed Reverse
  • Reverse, Speed Up Fast, Reverse, Slow Down, Reverse
  • Speed Up Fast, Speed Up Fast, Reverse
  • Speed Reverse, Slow Reverse, Speed Reverse

All actions are stored in a queue and every amount of time an action is activated and new action sequence is inserted in the list based on the current player score and current rotation speed and how old is the reverse. The amount of time for inserting and applying new action is decreased as the score increase.

This is everything for now, Hope its a little bit entertainment and useful. Stay tuned for the next post which is gonna be about General Level Generation for Puzzle Script (which is a part of my Master’s Thesis).

Bye Bye for now


Alone in the Park OST

Hey All,

Sorry for not posting for long time but I am making a huge post that I will publish it as soon as I finish it 🙂
In the mean time my friend Mikeal Bauer have released Alone in the Park OST for Pay what you want 🙂 It’s amazing 8-Bit 10 amazing tracks so Go and show him some love and support his music (link) 🙂

Hope you love it and that’s everything for now and I am sure there will be more news soon 🙂

Bye Bye


Alone in the Park on Portals and ArmorGames

Hey All,
Alone in the Park is now on ArmorGames and on MochiGames and on Kongregate and GameJolt 🙂 and it got featured on MochiGames and GameJolt on the release which was cool 🙂 I know the game didn’t do well on ArmorGames but it is still a nice milestone for me to have a game on ArmorGames 🙂

That’s everything for now, I know its not much but I wanted to tell you all about that 🙂

P.S: If you following me on twitter (@amidos2006) you probably knew all that before the post 😀

Bye Bye


Take Long and Longer in Sponsoring but its OUT

Hey All,
From the title of the post I am sure some have guessed what I am gonna say. Yup what you thought is true Alone in the Park is out now 😀 YaaaaaaY 😀

Really this game took too long to be finished and too long to be sponsored and published 😀 I was gonna try to sell it or release for free in the end but Thanks to Tom Fulp I talked to him and he is really a nice guy he offered for me sponsoring rather than release for free 🙂 really his a very nice guy 🙂

Why we talk a lot now let’s go kill some evil mushrooms in Alone in the Park.

The game contains 3 IndieGames characters by @ConnorUllmann and @Notch and @TerryCavanagh so go and unlock characters and kill mushrooms 😉 Hope you enjoy it as much as I enjoyed it while creating 🙂

That’s everything for now

Bye Bye


Fast News and A Request :)

Hey All,
As usual sorry for not posting for a while but I have been busy playing a friend of mine (@theBanov) newest game game (Phantasmaburbia) and its so amazing, you should check it 🙂 Also I had some college work to do so everything is slowed down 🙁 Sorry 🙁

You could be more updated of what I am doing by following me on Twitter (@amidos2006) as I tweet a lot more than here 🙂

First thing I am now working on my 2nd Commercial game which is an expansion to Balls game and the game is called All my Balls 🙂 and I started a Devlog on Tigsource Forums where you can follow my updates on the project there 🙂 (Go track the project).

About Alone in the Park till now we didn’t get any sponsorship deal so if you know some contact to sponsor could you help us and tell him about the game 🙂 I really appreciate that 🙂

Last thing I always wanted to be one of the finalist of FGS (Flash Game Summit) so could you vote for some of my games 🙂 and here a list of my best games in 2012 so far

Its easy just head to FGS Awards (link) and just fill the data with the game name and link on newgrounds

I hope I can sponsor Alone in the Park so I can nominate it in the FGS this year (I hope so) 🙂

Thanks everybody for reading my blog (as I never thank you before) without you I won’t be able to continue working on my games (feeling that there is someone who likes to follow you and play your games really give me a push to continue).

That’s everything for now

Bye Bye


Alone in the Park is looking for sponsorship

Hey All,
Sorry for not posting here the past few days but I was very busy the past few days. If any of you was following me on Twitter(@amidos2006) I am sure that news is old for him.

Alone in the Park (the collaboration game between me and Vartagh) is finished and it’s now on FGL for bidding and also we sent direct emails to the sponsors in order to sponsor our game.

I wish this game is sponsored by Newgrounds or ArmorGames or Kongregate or AdultSwimGames as I love these sites a lot and want my game to be for them 🙂

This game had been in development before Clean’Em Up was even started it took around a year to be finished (due to not working on continuous on it) and I am very happy it’s now finished.

I hope the game gets a good chunk of money as I am nearly broke and I didn’t get any money from my games in this year 2012 (I was hopping Clean’Em Up gets me some money so I can continue working on games as full time or even part time but that doesn’t happen).

So a request if you are a sponsor or have direct contact to sponsor consider telling him about Alone in the Park(FGL link and I have sitelocked version (just email me) if the sponsor have no access to FGL) and thanks for the help I really appreciate that 🙂

Here is the new trailer about the game 🙂 Hope you like it better 🙂

And here is the poster for the game I made long time ago 🙂

So what are you waiting for 🙂 Go test the game on FGL link and show me some love by rating the game or sending feedback or sending to a sponsor telling about my game or spread the word about the game on the internet or just enjoy the game 🙂

Listed is the game features

  • 7 playable / unlockable characters (featuring 3 IndieGames characters)
  • 2 Gameplay modes
  • Lots of different mushroom types
  • Boss Fights
  • Upgrades
  • RPG elements and power ups
  • Achievements
  • Different ending

That’s everything for now 🙂 Hope you enjoy the game

Bye Bye



Hi All,
I didn’t write here long time and I only wrote when it is a new game announcement 🙂 but there was lots of things happening before that silence and I didn’t have time to tell you about its results or what happened (because I am a bit busy and lazy :S) so I decided today to write about all missing things here.

First thing is about my collaboration game “Alone in the Park” that has been in-development since ever (even before starting on Clean’Em Up) but its now 99% finished just small polishing stuff and will be ready for beta testing and after 2 weeks in testing in that time we will seek for sponsorship for the game (Hope to get a cool deal as the game is nice and we put a lot of work in it) and then the release 🙂 Since we didn’t say a lot of details about the game so I made a trailer (it is intended to be funny and don’t show anything about the story) Hope you like it 🙂

I think showing a trailer for Alone in the Park is a nice start to the blog and I hope some of you are excited about the game to be coming out 🙂

In the past few months some of my games got featured so here are the articles if you are interested to read 🙂 (KillScreenDaily: Kabba) (IndieGames: Clean’Em Up) (IndieGame Magazine: Clean’Em Up) (IndieCade: Clean’Em Up) (Oddities: Connect).

I am sure if any of you following me on twitter(@amidos2006) he probably known about all these in time (even the trailer;)).

About my LudumDare 24 Game (Collect) I didn’t post here or any where about the results or what happened to it so here is the results

  • #98 Innovation: 3.56
  • #148 Overall 3.41
  • #152 Theme 3.49
  • #179 Fun 3.19
  • #254 Audio 2.75
  • #280 Mood 2.80
  • #300 Graphics 3.11
  • #493 Humor 1.76

As you can see it is better than Don’t Push the Button results but that doesn’t mean its better than Don’t Push the Button at all, what makes this game better in results that I cared to make lots of people vote for me (that’s by voting for lots of other people games (which I didn’t do in the last LudumDare)) so the overall results of Collect became better (although if you played both games you will find that Don’t Push the Button is better than Collect (in my view ;))).

I am happy with the results and I don’t regret that I have done that game (although on the delivery day I was totally upset and thought the idea is stupid and boring but I think it turns out nicely :)).

Do you remember the game called Find it! that I made in 8 hours with Alexitron just as experiment for FGL to see if short games get sponsorship quicker than long games?, and I think I was correct in the debate with Alexitron that the length of the game doesn’t depend at all for getting a fast sponsorship but the quality of the game and how fun it is overall make the sponsoring the game faster and what makes The Power doesn’t get a good sponsorship deal(money) as you can’t understand the game and assess it depending on 2 mins or 3 mins playing at least you need to play it for 7 or 10 mins at least before giving it a score (I think it is a silly mistake and we could avoid it by more help from communities to market it or sending direct emails to sponsors (I have done that with The Power but I think my email is marked as spam for sponsors as no one replied on me which is weird)).

So we put Find It! now on Gameshop on FGL and if it doesn’t sell in the gameshop we will release it as a kids game made in 8 hours 🙂

About my latest game Balls as I said before its a prototype of a huge game called “All my Balls” and we will start it if the prototype succeeded but that doesn’t happen as the prototype only got few views (3k compared to my other games) and low rating (3/5 compared to my other games) some may say that may consider as a success for the prototype (yes its true if not compared to my other games :D) and since this game is nice so I decided to continue on larger version (Isn’t being indie cool ;D but it won’t be so huge nor short, you can say a moderate commercial game and if it succeeded will release an update with more content) so this will be our second Omidos commercial game (I think;)).

Snayke is an amazing game by Alex Szpakowski since I loved the game feeling and his retake on classic snake game, I decided to make a tribute game. While I was playing this game and I got an idea for Snake game in a puzzle form and will call it Snazzle hope I start on it to finish it soon (Experimental game so you don’t put aim for long gameplay session) during that time waiting for my new game I recommend you go and grab a copy of Snayke and play it 🙂 you can try the demo if you want before you buy the game 😉 here is the trailer of the game

Last thing on this post is that I wish one day I can participate in the IGF every year I wish that but I didn’t make a game that I think worth submitting. Every year at that time when I see lots of amazing games and talented indie developers submitting their games to the IGF I feel jealous and want to make a game worth submitting ;). At now time the only one game idea I think is worth submitting will be Robotic Arm but it will need to be larger and better which will be called Robotic Arm Plus 😉 but it is too early to say anything about it ;).

That’s everything for now 😉 and sorry for the long post 😉

Bye Bye


Quick Review from the death

Hey All,
Long time since the last update about 2 or 3 weeks I think :S I am sorry about that but I was so busy organizing the first Arabic GameJam held in Egypt where the main host of the event is GameTako (Arabic online game portal where it host arabic games) so I am sorry for that.

I am sure you are asking did I make a game in the jam? since I was handling some organization stuff so I had only 1 day and half to create the game so I cooperated with Ahmed Saker (a fellow indie developer here in Egypt) and Ahmed Mounir (an amazing artist and he is behind all the game art) to try to finish the game but he couldn’t do that as we were using Unity3D and I am somehow not familiar with it so I was not speedy in working so we only finished a prototype of the engine and submit it.

Since we didn’t have time to name the game so while we were joking we named the character Hamada X so we named the game after it. for full details about the game and development and idea, I will make a postmortem soon for that so stay tune 🙂 (to try the prototype here is the link)

Second thing if you follow @OmidosGames on twitter you will find that Clean’Em Up received 50% discount on the occasion of Ramdan (till 17/8/2012) so go grab a copy its just 1.99$.

Another thing Kabba game (a modded version of Ta’mya) is published on GameTako where all the ad revenue from it will be send to help the Syrian case so give it a shot and help Syrian people.

About Crappy Dreams and Alone in the Park the development just stopped for some time since I was busy due to GameTako gamejam, but I hope we (me and Vartagh) finish the game by the end of this month.

Also I played a flash game called Personal trip to the moon and its so charming and you should all try it (I wish I can design games like that one because this type of games represent my personal experience and life, Hope Crappy Dreams also deliver a part of my experience).

Last thing that I made a new flash game called Robotic Arm it will be produced in couple of days where it is a quoted puzzle game about robots (made for Newgrounds RobotDay but since I was busy I couldn’t submit it on time). I think it is interesting and won’t take long time to finish it.

Thats everything for now see you soon 🙂

Bye Bye


Kabba (Arabic Game) And Game Updates

Hey All,
First Thing I am announcing an Arabic Game called Kabba(Syrian Food) for GameTako website where all its revenue will go as donations for Syria and I hope it gets lots of money :). Kabba game is Ta’mya game (same game engine) but different graphics and thanks for Ali GameTako Graphics Designer for amazing graphics created.

Second thing Jesper Post a cool guy played The Power and made a large map for the game connecting all rooms with each other 🙂 nice work 🙂 from him but it is a spoiler by the way so if you didn’t play the game yet don’t look at it unless you got stuck and wanna know where to go next 🙂

Don’t Push the Button get nice feedback on Newgrounds which I didn’t expect its till now my most played game on Newgrounds it got around 9k views and what makes me more happy that some people understood the idea behind the button 🙂 Karbunos wrote a very amazing review about the game about the game that I loved so much and here is it:

Excellent game. Poor presentation.

By this, I mean that the gameplay is pretty good and thoroughly planned out. Each press of the button introduces a new gameplay element, and each encounter with these obstacles steadily increases the difficulty of timing your jumps. The controls work fine, and while they may be difficult to get used to, adapting is simply another part of the game’s challenge.

However, the presentation of the game is what drives this game downhill. No story is apparent, and there is no goal other than pressing the next button and getting the gold. From your description, though, it appears that you’re trying to tell the story through the gameplay, and upon completion you’ll tell us everything, or enough at least, of what the game is about. The problem with this is that you’ve mixed two extremely volatile elements together: “hardcore” gameplay and artful storytelling. The only way to understand the story is to get to the end, and the only way to get to the end is through an unforgiving gauntlet which puts you all the way back to the start upon death.

I understand that you want to keep the reasons behind the story and the goal to find gold a secret until the end, but it has hurt your score because not everyone is willing to complete a game that is really unforgiving of their mistakes. They want to feel as if they’ve made progress, and sending them all the way back to start prevents that. In addition, the camera becomes a problem in the later levels. I’ve only reached the level where the lasers disintegrate the green platforms, but at that stage, it becomes slightly ridiculous when your character becomes a speck on the screen.

Overall, I like this game. I think you could have done a lot better if you had more thoroughly explained the story and difficulty of the game: Many people prefer to know what they’re getting into before playing! This game has potential, but it fails to be understood, which really hurts its score.

I hope your game does better over time, and I hope to see more from you in the future!

Another thing I didn’t get any comments about Clean’Em Up Website so please devote a minute and write your opinion here in the comment section or by e-mail as the game is nearly finished Today I finished all the tweaks in the game and made the game support WASD and Arrows for the AZERTY keyboards and still waiting for the music from Mikael Bauer.

Another Thing Alone in the Park is fine and its almost finished as we are now working in level design 🙂 and that’s what is missing with some art for the intro and outro of the game 🙂 and here is a reveal for the second character 🙂

Last Thing is a screenshots from Mountainer Android Version running on Abdulla HTC one X (thnx for abdulla for testing the game for me)

That’s all of it now I am going to continue playing EvilQuest 🙂 will try to write a recap of E3 Press Conference soon 🙂

Bye Bye


100th Post (Huge Post)

Hey All
This gonna be the largest post of all time, which will make you remember old days when I was writing about lots of stuffs and concepts and lots of amazing things.

This post is so long so if you are busy now you can check it later as it will took alot of time to check everything in it and this post will be starting for series of posts which gonna talk about my career and my coming games and my thoughts.

Let’s Start the post with some music and tracks from games that you must buy them without hesitation, these tracks are so beautiful that you must at least check them

Second thing I just wanna say that my dream movie (Indie Game: The Movie) will be released on 12 June on Steam Store by the way I am very happy with their success and their marketing strategy is amazing also what makes this movie good that as a movie that the music is a master piece and every scene in the movie in my view can be and talks are so inspiring for anyone who is out of the indie scene or outside gaming, I adore it a lot and here is the link for details and here is the launch trailer 🙂

Third thing will just tell you about amazing games that are worth your money and you should at least check it some of them are not so new by the way 🙂

These are not all amazing games I know but just couple of them and you should at least check them out Humble Indie Bundle V is so amazing and if features these games in it which is a very amazing deal where you get 5 amazing games and also helps charity

These are just some indie news and music non about my games and progress or anything so the next part of the post will be totally revolving around my games and progress.

First thing Ludum Dare results were out long time ago but I didn’t wrote anything about the game (Don’t Push the Button) or about the results.
Let’s see the results first:

#135 Humor 3.00
#220 Innovation 3.38
#273 Overall 3.24
#325 Fun 3.00
#379 Theme 3.14
#410 Mood 2.71
#419 Audio 2.50
#456 Graphics 2.83
#851 Coolness 33%

As it is obvious from the results I didn’t win nor got advanced position as usual but this time I have to analyze this.

  • It was my first Platformer since long time ago besides I am not good at playing Platformers
  • I made the game and I was the one who tested it so I wanted to make my Platformer difficult and fast so I adjust the gravity and speed to be a bit high and since I always test it so I get used to it and never noticed that it’s too fast to the player
  • I don’t have good exposure in indie scene beside I don’t have lots of friends their although I am trying hard so my game is played and rated only about 40 times which is not indicative at all

But I am pretty happy with the game, It was made as intended ,regardless of the speed issue, and people loved the zoom effect but I don’t think anybody notice the idea behind that, I hope someone figure it out (link).
The Next couple of new if you where following me on twitter(@amidos2006) I think you know most of them.

First thing do you remember my Collaboration game with Alexitron 🙂
Yes you are right The Power

Is now out by GamePirate you should go and try it as I consider it one of my best games so far (link).

As you notice this game took so long to finish it and so long to get a sponsor deal at the end the deal was low but we decided (me and Alexitron) that it should be published so may be some are asking why this long.

I will explain, the core mechanic of the game was finished in about 2 or 3 months after starting the game and the only stuff remaining was the boss fights and the conversation system and menus. I started working on them and I finished the first boss in less than a week with most of the menus, but at that period I was recruited by the army (its a must and there is no way from getting away) so I spend 1 hell year trying to work on The Power but I couldn’t and I find myself starting to forget about game programming so I decided to start a new project (Project Cupid) and it was intended for a competition but since my vacations in army period was not good so I couldn’t submit it in the competition and continue to work on it till I finished it and put it for sponsoring.

I didn’t get a single bid on the game so I got somehow depressed so I decided to try to finish The Power and started to work on it again at October 2011 and by December I finished the game with everything and we were happy (me and Alexitron) and the only thing that was missing was the boss fight track since Alexitron have lots of nice friends and amazing people on Poppenkast so he asked Brother Android to continue on the project and finish the last track and he agreed.

Alexitron start a beta testing for the game on Poppenkast and we got nice comments about the game and we fix lots of bugs.
Here are some of the nice comments we got:

  • Andy: hey yeah, i’ve heard of Amidos. He’s cool and he’s really active in the indie world and just overall has a good presence. good luck on the project, guys!
  • Andrew: this is exciting. good luck buddy, keep us posted!
  • Stampede: Super! The Power was really good game. You gonna get lots of players with this!
  • Pgil: Sounds like things are going nice. I loved the Power…
  • DeadHeat: The power was great fun, hopefully this one goes just as well
  • Br.Android: The Power is awesome by the way.
  • Br.Android: Also also, this project is turning into basically an orgy of talent, and that’s superexciting.
  • Alexitron: Awesome ! Amidos is so cool to work with
  • ChevyRay: Lookin great babe.
  • Andrew: this is shaping up great.

By end of 2011 we uploaded The Power to FGL and I was so excited and I was imagining that lots of sponsors will be bidding, but that doesn’t happen the game was online on FGL although it good high editor rank and high developer rank but none of these helped to get a bid.

I decided to send emails to sponsors and I collected lots of sponsor emails and start sending about the game, and start waiting and after a month I got the first bid I was so excited and was imagining it will be at least 1000$ but what happens is that it was just 500$ so I got shocked and depressed and waited for more weeks but no reply from emails and also the views of the game started to decrease so I decided to leave it and start with new projects till it get a better deal.

After 5 months of waiting and I asked Alexitron to publish the game without sponsoring but he said “its better to start Last Call and see what we can get” (its a system in FGL to indicate sponsors that I am going to close bidding and start to choose a sponsor for my game)

I started Last Call and during the 3 days of last call I didn’t get any sponsoring deal except one from GamePirate (btw they are very nice and working with them is fun) although it was still low (
As you see the game took around 5 months to finish as work and in the end we (me, Alexitron, Brother Android, Pgil) got a very low amount of money that doesn’t compensate our expenses 🙁 but I see its a great game and working with these amazing guys was great experience as it was my first time collaborating with someone and it was so fun 🙂 also I noticed that long adventure games aren’t what sponsors are searching about.

By the way one of the most amazing thing I love about the game is its music as it is a result from collaboration of two talented musicians Brother Android and Pgil and the tracks were amazing and you can check the album on Bandcamp its free.

Another thing I think someone will ask about it “why don’t you try to make Indiegames Weblog or any other review site talk about your game so you get better exposure so may be more deals came?”. I tried that and sent emails to lots of website but as usual because I am not known and its only me whom is sending emails, I didn’t get a preview on any website, also I don’t think with exposure I can get a good deal as for example Celestial Mechanica by Roger Hicks is much more amazing and beautiful than The Power and it got exposure on IndieGames Weblog telling people that it is looking for sponsorship and after about 2 or 3 months I found Roger Hicks decided to sell the game on his own rather than trying to find sponsorship which means that(I think) he didn’t find good sponsor deal and decided to go on his own.

Some people might say “why don’t I do the same like Roger?” the answer is obvious The Power is just a flash port to Alexitron game which he made long time ago using game maker which runs on PC so the only way is to get a sponsor for it (link).

After this I knew that sponsors are rarely interested in long adventure games and I think they thinks its doesn’t worth and that’s because most of flash players are casual players who needs fast and easy game to play not long adventure game.

After finishing The Power in last December and put for sponsor I wanted to make another Collaboration game so I wrote on twitter if anyone is interested to make a game with and I got a reply from @Vartagh which is an italian game developer and best know for Steampack and Steampack C64.

We started talking with each other on skype the game we want to do, So I thought choosing a theme will narrow down our search. LudumDare 22 was just finished and its theme was Alone, so I told Vartagh about what about Alone theme as it looks nice, and he like it too. We talked about games we love and we found we love top down shooting games so we decided to do a top down shooter game and this decision came from our love to The Binding of Isaac and Hyper Princess Pitch and how these games are funny and at same time very addictive.

Varatagh told me lets make it looks cute and funny and that’s by using mushrooms as enemies (evil ones) and you are alone in a park where evil mushrooms started attacking you so the game name was inspired from that and told me let’s name it Alone in the Park as a Parody about Alone in the Dark and I told him that’s nice.

Then we started to work on the game he worked on graphics and design and I started coding the engine and helping in design and we are still working on it. I didn’t post screenshots about it here but I posted about it on my twitter account so I will repost them here again.

The game now 95% finished just some story lines and some editing level design and it will be available for beta testing before looking for sponsorship on FGL (as usual) hope to get a better sponsoring deal than The Power.

About Clean’Em Up, I told you that it is participating in two competitions (ImagineCup, IndieCade). ImagineCup round 3 results were released a week ago and the game didn’t proceed to round 4 which made me sad some how but not much at same time as I know the reason for that 🙂 but before talking about reason I will show you 10 games that proceeded to round 4 and I think it will give you a good indication why our game didn’t proceed.

Do anyone realized why it was not one of the 10 🙂 the most obvious solution that our game contain lots of action and shooting that make the game doesn’t deliver the theme (How technology can solve World toughest problem?) quite well. We got this in feedback email from round 2 and we tried to make the game more involved with the theme but I think it didn’t do well in that.

I am hearing someone saying “Where is the relation between Clean’Em Up and theme in anyway?” its simple the problem we chosen was Cyber technology Threats and the solution is using Antivirus systems and we converted this into an cyber world where you play with the antivirus and trying to eliminate the viruses and worms and other forms of threats.

About the reviewing the game didn’t got feature at any site or got a review 🙁 which sucks and non reply on my emails and the only site that replied on me was TruePcGaming and they were busy so they just made a preview for the game on their site but Adams is a nice guy 🙂 btw and there other two reviews done by two Arabic review sites (first, second) and thanks to Abdulla Hamed (CEO of GameTako) for helping me to reach these sites as he is a well known person.

I wondered why all review sites didn’t reply on me so I sent to PixelProspector as he is sweet nice website but he was busy so he send to me some tips and hints to how to make a good email for press release so I updated my email and sent them again to reviewers according to his tips but I didn’t get any reply so I asked him on twitter why no one reply on me although I made everything better than past time.

As I told he is a sweet person so he asked me to send him the email with all data I sent, so he modified on the email and gave me some advice to be better and told me to send a follow up email when the game is released.

So I am waiting to finish the latest stuff in the game and I am asking again if anyone want to beta test the game or review the game contact me (amidos2002 (at) hotmail.com) or on twitter (@amidos2006).

Last thing about Clean’Em Up that it is expected to be released later that month (I hope so) as just some final fixes and adding more music tracks. I hope it do better in IndieCade.

I think the post is long enough by now although there are lots of stuffs I wanna share with all people 🙂 but I will end this post and prepare for lots of incoming posts about my game making history where I am going to share the source code of lots of old games and abandoned games.

Also I started with new project for mobile devices called Crappy Dreams its an experimental game about dreams (my dreams), This project I am gonna share most of details with you and how I designed it and formulate it from my dreams and you can help me by giving me some comments and feedback about everything to try to improve the game.

Last thing thanks to Andy Moore and his DevVlog (especially these 1, 2, 3) as I was totally depressed with everything as whenever I ask someone for help rarely some one reply to me and its rarely I find a comment here in my blog about anything, beside none of my games got a mention or played with many people example Project Cupid is only played 127 times which is so low and didn’t get a feedback on it. May be I got depressed because my games always fail but who said that this is failure?

I said they fail because I was measuring success by how many plays and will it get feature but that is wrong measurement and I shall not treat games like that and I should change success goals and failure goals as they never been my dream in any day they evolved due to stress and pressure of work and low response. So I changed my perspective and I now make games like old days because I like making games and I love that and I wanna share my thoughts and experiences with people not for fame nor money (but I don’t say No for moeny 😀 as I need it for living)

I am inspired by Andy Moore and will post a lot and talk a lot and try to be more social with the indie scene and try to improve my games and my game design skills and I hope everything will be better in future and my main goal now is to enjoy what I am doing and let the stress away 🙂 and I hope one day some people may say that I contributed a lot to the society and the gaming scene.

Sorry for long post hope you enjoyed it 🙂

Bye Bye for now