14
Jun

PCG in my Games

Hello everybody,
Long time with no posts or updates here. It seems like desert, sorry for that but I am sure people who follow me on twitter knows I was busy with my Master’s Thesis in Procedural Content Generation (PCG). I have always used PCG in my games as an excuse for being lazy and not designing levels (as I am not amazing level designer). In this post I will wrap up quickly some of the PCGs I used in my games. In the next post will talk about PCG in my Master’s Thesis.

Slide27
As most of people noticed lots of my arcade games used PCG especially top down shooters (Clean’Em Up and Alone in the Park). All these games don’t have levels designed in advance, but instead they have enemy numbers and types to be generated. The system afterwards choose the most suitable location (away from the player position) and insert them. Pace Maker was a little different where the system generates the types and numbers based on the level of difficulty so as difficulty increase the number of enemies and variety of types increased.

26
May

Game Development BootCamp Talk

Hello Everyone,
Sorry for being away still trying to get out of depression but at same time I made a talk for an event called Game Development BootCamp in Egypt in Alexandria (a city on the north coast) I went there with my game developers / designers friends and I enjoyed it because it was really good time to get away from everything and try to get out of depression it helped somehow but I keep going back and back to depression but don’t worry I am getting out from that.

Here a recorded video about the talk (The talk is in Arabic so I will post the slides with English explanation to everything in here as I done with A Maze talk)

15
Nov

Match a Number Release

Hey All,

As the title says Match a Number has been released on the App Store (YaaaaaaaaY) the game is for 0.99$ till 21 November (first week) then it will be pack to its original price 0.99$.

So what are you waiting for go grab a copy from the App Store 🙂 if you still not convinced yet here’s a preview about the game that can convince you 😉 (PocketGamer).

That’s everything for now 🙂 Stay tuned for more soon 🙂

Bye Bye

9
Nov

Match a Number Release Date

Hey All,
As the title says its Match a Number Release Date on 14 November 😀 YaaaaaaaY 😀 which is next Thursday 😀 YaaaaaaaaY 😀 I hope you are excited as I am too 🙂 The game will be for 0.99$ for the launch week then return to its price which is 1.99$

ScreenShotSaturdayReleaseDay

The game will feature 3 modes and Thanks to Danny Day from QCFDesign for making the 3rd mode (Multiplayer) happens 🙂 without him I will never though about it at all.

GameJoltArt

Also today GameJolt contest started and the theme is PARTY and there is lots of prizes to get and my two commercial games (Atomic+ and Match a Number) are part of the prizes too with amazing games by my favorite indie developers.

1
Nov

Match a Number News

Hey All,

I think you know by now that Match a Number website was launched and trailer too 🙂 I have submitted it to IGF Student Competition for this year 🙂 I have submitted it to App Store and its now waiting for review 🙂

WaitingForReview2

Last thing that agent whiskers released the game track on BandCamp for 0.99$ and its really amazing you should get it.

[bandcamp width=100% height=120 track=60150097 size=medium bgcol=ffffff linkcol=0687f5]

That’s everything for now hope that apple approve the game soon so we all can enjoy playing it 🙂

Bye Bye

19
Oct

Atomic+ News

Hey everybody,
Hope there is still some people following me here on the blog as it have been long time since I wrote anything new but don’t worry I was away this time working on my new games. If anyone follows me on twitter (@amidos2006) he would probably know the running projects and he probably know that I have been working on Atomic+ for more than a month nearly two months.

I was aiming this year to submit Crappy Dreams as usual to IGF 2014 but I didn’t work on it as I wanted finish Atomic+ very fast and show the beta version to the public because I was going to show it at A Maze Festival at Johannesburg and also at Gamer’s Day in Riyadh.

27
Aug

My LudumDare 27 entry: Match A Number

Hey All,
Sorry for being away and not writing here or doing any activities or not having any released games since Atomic (end of April) but sorry again for that I was in very bad mood and bad situations but I promise you, that lots of releases are soon because I have been working on some long term projects and they are almost finished so stay tuned 😉

I participated in past LudumDare 27 to release a new game but I had only 10 hours to make a game so I didn’t think about an idea I chose an old idea I had and implemented it. The result is Match A Number is out with two versions the LudumDare is very difficult because I restricted the timing to 10 seconds (to cop with the theme) but since the game had nice way to play so I made a relaxed version with more time and uploaded it to my beloved 3 portals