30
Aug

Collect Postmortem and New game

Hey all,
First of all some of you wanna read Collect Postmortem it is now posted on LudumDare blog you can check it there (link).

Second thing I wanna thank Scattle and Noel Berry for inspiration in making the game happens 🙂

Third and final thing the new game, it is a collaboration game between me and Alexitron the game is not large thing like “The Power“, its just a small casual arcade game called “Find it!” as he wanted to make an experiment about flash game as when we made “The Power” (large adventure game we didn’t get any bids and last bid which we accept was small) while his game “And everything started to fall” got a huge bid although its a small game 🙂

28
Aug

Collect Enhanced version is now online :)

Hey All,
Collect my entry to LudumDare 24 is enhanced and became more easier and less repetitive is now online on my usual portals 🙂

The game now features music by Kevin Macloed and it is now better than before 🙂

P.S.: Sorry for the spelling mistake in the game title :$ its now solved 🙂

That’s everything for now 🙂

Bye Bye

27
Aug

Collect: Game about Collecting and Evolving for LudumDare 24 Competition

Hey all,
Long time as usual since I posted here and I am sorry for that but I was lazy and depressed the past days since last post about Robotic Arm.

So I decided to break the boredom by participating in LudumDare 24 🙂 and Thanks god I have finished a game with strange idea (experimental as usual, I don’t know from where these weird ideas come from really :D).

So I finished a game called Collect where your aim to collect + signs and evolve to survive all tests.

Will make a post soon about how idea came and what goes right and what goes wrong in making it 🙂 (Collect: Postmortem post)

6
Aug

Robotic Arm is out and its evolving story :)

Hey All,
As usual I didn’t find sponsor soon for my game so I decided to release it for free 🙂
The game is inspired at the first place by images from Nexus Game Studio and their upcoming game infinite.

I wanted to create a game about planets and orbiting and I started thinking and at the beginning to mix the idea of rotating planets with Don’t Push the Button zooming idea so whenever you reach a destination this destination is a part of planets that will rotate with you and the camera goes out. The rotating idea had come to me from a game I used to play it a lot at these days called These Robotic Hearts of Mine by Alan Hazelden you should check it, its free on web and there is versions for iOS and Android and Playbook.

4
Aug

Hamada X Postmortem

Hey all,
This post will be just talking about the game and the jam time (GameZanga).
This year GameTako finds a partner in Egypt (The District) to host the GameZanga event so for the first time I attended GameJam at the venue with other developers. I didn’t only attend the venue, I also volunteered to help to make the GameZanga happen.

This year theme for GameZanga was “Freedom“, so I was thinking what I can do about that, I got an idea about a boy in a room where there is a great watching eye (like eye of Sauron from Lord of the Rings) where it tells the player what to do and what to not do and if the player followed the rules nothing happens but if you decided to break the rules then you advance in the game, its a mixture between Tower of Heaven and Decpit1.