{"id":459,"date":"2014-05-26T17:38:29","date_gmt":"2014-05-26T17:38:29","guid":{"rendered":"http:\/\/amidos-games.com\/blog\/?p=459"},"modified":"2017-03-18T01:55:22","modified_gmt":"2017-03-18T05:55:22","slug":"game-development-bootcamp-talk","status":"publish","type":"post","link":"http:\/\/akhalifa.com\/blog\/game-development-bootcamp-talk\/","title":{"rendered":"Game Development BootCamp Talk"},"content":{"rendered":"<p>Hello Everyone,<br \/>\nSorry for being away still trying to get out of depression but at same time I made a talk for an event called <a href=\"https:\/\/www.facebook.com\/events\/600388766724586\/\">Game Development BootCamp<\/a> in Egypt in <a href=\"http:\/\/en.wikipedia.org\/wiki\/Alexandria\">Alexandria<\/a> (a city on the north coast) I went there with my game developers \/ designers friends and I enjoyed it because it was really good time to get away from everything and try to get out of depression it helped somehow but I keep going back and back to depression but don&#8217;t worry I am getting out from that.<\/p>\n<p>Here a recorded video about the talk (The talk is in Arabic so I will post the slides with English explanation to everything in here as I done with A Maze talk)<\/p>\n<div align=\"center\">\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"\/\/www.youtube.com\/embed\/M9U-tSbntQI?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>P.S. The talk is not recorded from the beginning they started a bit late (10 mins late)<br \/>\nLet&#8217;s cut the crap talk I am doing and let&#8217;s get to the talk itself \ud83d\ude42 The talk is called <a href=\"http:\/\/amidos2006.github.io\/TossingACoin\/\">Tossing a Coin<\/a> which is mainly my personal experience and trip about publishing commercial games till my latest game <a href=\"http:\/\/www.atomic-plus.com\">Atomic+<\/a> and telling people there is mainly a huge part of luck in all that but in the end do your best and may be the luck be on your side \ud83d\ude42<\/p>\n<div align=\"center\">\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide1.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide1.png\" alt=\"Slide1\" width=\"960\" height=\"720\" class=\"size-full wp-image-463\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide1.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide1-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>How many people know this game? [lots of people raise their hands]<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide2.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide2.png\" alt=\"Slide2\" width=\"960\" height=\"720\" class=\"size-full wp-image-464\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide2.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide2-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>Yes its <strong>Flappy Bird<\/strong>.<br \/>\nYou play as a bird that falls with gravity and when you touch the screen the bird flap its wings and jumps up. You have to pass through the pipes and avoid hitting into them or falling off the screen.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide3.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide3.png\" alt=\"Slide3\" width=\"960\" height=\"720\" class=\"size-full wp-image-465\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide3.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide3-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>The game is stupidly hard and that&#8217;s because of the game having bad collision (hit boxes are a bit larger than object).<br \/>\nThe pipes are same pipes from Super Mario.<br \/>\nSo nothing unique about that game.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide4.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide4.png\" alt=\"Slide4\" width=\"960\" height=\"720\" class=\"size-full wp-image-466\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide4.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide4-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>Although of all what I said the game had millions of downloads, it was the top in AppStore (for long time).<br \/>\nEverything started by some school students who downloaded the game and started challenging each other.<br \/>\nAfter sometime some people started recording weird vines about people playing Flappy Bird and getting angry and frustrated and because some of these vines are pretty weird and funny it caught people attention started wondering about the game and downloading it.<br \/>\nAlso the cute little bird icon caught some people eyes.<br \/>\nBut that&#8217;s not enough reason for getting to top of AppStore. The main reason is <strong>LUCK<\/strong> because of it school children found the game and because of Luck someone started vineing and these vines went viral.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide5.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide5.png\" alt=\"Slide5\" width=\"960\" height=\"720\" class=\"size-full wp-image-467\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide5.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide5-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/><strong>Tossing A Coin<\/strong> is the name of my presentation today where I am gonna talk about my personal experience of releasing Commercial games in different stores.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide6.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide6.png\" alt=\"Slide6\" width=\"960\" height=\"720\" class=\"size-full wp-image-468\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide6.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide6-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>Who am I? I am <strong>Ahmed Abdel Samea Khalifa<\/strong> Indie Game Developer \/ Designer.<br \/>\nCreated around 5 Full games (2 flash games, 1 pc game, 2 iOS games) you can check them from games section on the <a href=\"http:\/\/akhalifa.com\/blog\/games\/\">website<\/a>.<br \/>\nCreated over than 30 prototypes mostly are done in gamejams.<br \/>\nNow working on new mobile game.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide7.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide7.png\" alt=\"Slide7\" width=\"960\" height=\"720\" class=\"size-full wp-image-469\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide7.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide7-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>Why do I make games? First answer because I love games (love playing games, making games, watching games).<br \/>\nIts the only way I can express myself, as you can see I am terrible writer I can&#8217;t write good lines, sometimes feel shy talking to people. I make games to express a feeling I have, explain idea or thought or\/and telling people my opinion about certain topic.<br \/>\nGames make people happy and I love seeing happy people with smiley faces so its another reason I make games.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide8.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide8.png\" alt=\"Slide8\" width=\"960\" height=\"720\" class=\"size-full wp-image-470\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide8.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide8-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>How many people know this game? [Some people raise their hands] yes its <strong>2048<\/strong>.<br \/>\nYou have to swipe the screen in any direction so all tiles moves in that direction and equal tiles are combined in one tile with summation of both tiles. You have to get 2048 to finish the game. Every step new tiles entered the map with value of 2.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide9.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide9.png\" alt=\"Slide9\" width=\"960\" height=\"720\" class=\"size-full wp-image-471\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide9.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide9-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>How many people know this game? [very few people raise their hands] Its called <strong>Threes<\/strong>.<br \/>\nIts the original game of <strong>2048<\/strong>. Its same as 2048 but instead of 2 you play with 3 (From here come the name).<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide10.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide10.png\" alt=\"Slide10\" width=\"960\" height=\"720\" class=\"size-full wp-image-472\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide10.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide10-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>2048 is a copy of a game called 1024. 1024 is a copy of Threes but we can&#8217;t blame the developer he was just a little kid trying to learn programming so he created open source game 1024 based on his favorite game Threes.<br \/>\nAlthough Threes came out before 2048 but 2048 is much more famous and having more downloads than threes. So why is that?<br \/>\nSome people says because 2048 is a free game while Threes is paid one that makes people download it rather than threes.<br \/>\nAlso being an open source project lots of clones of 2048 are placed in the store and on web and on every platform so it was easier to find 2048 than finding Threes.<br \/>\nDeveloper thinks that colors and animation he used is better than Threes (my view because it use de-saturated colors while Threes colors are more vivid) I think that reason is lame.<br \/>\nAlso some people (like me) prefer number 2 and its multiple rather than 3.<br \/>\nBut the hugest part of success of 2048 over Threes is <strong>LUCK<\/strong> because of it people noticed 2048 after Threes was out and become famous somehow.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide11.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide11.png\" alt=\"Slide11\" width=\"960\" height=\"720\" class=\"size-full wp-image-473\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide11.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide11-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/><strong>Clean&#8217;Em Up<\/strong> is a game I made for PC with a friend of mine <strong>Omar Khaled Shoukry<\/strong> (that&#8217;s why we named ourselves Omidos (Omar + Amidos)). The game is top down shooter where you play with antivirus who wants to destroy viruses infecting the system. Viruses in the game act like real life computer virus (ex: Port Holes cause more viruses to enter the system, viruses infect files and replicates, Worms replicates themselves very quick &#8230;etc).<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide12.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide12.png\" alt=\"Slide12\" width=\"960\" height=\"720\" class=\"size-full wp-image-474\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide12.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide12-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>Since me and Omar love top down shooters so we decided to create one with a twist where the player can shoot from front and back (back is not for aiming its just supportive gun so you should choose carefully the best supporting gun in the back).<br \/>\nThe game was part of Imagine Cup 2012 as a request from my friend Omar and also as a target and ambition to us (That&#8217;s why the game is about viruses and antiviruses).<br \/>\nWe worked on the game for 6 Full months we everyday test the game and add new features and create new levels (I work more than 10 hours daily during that period on the game).<br \/>\nIt was my first commercial game since I felt I put huge effort in the game. I thought I could charge some money from people for it. As I can&#8217;t find sponsor for it (like flash games) as it was made in XNA framework.<br \/>\nOn the release day the game <strong>FAILED<\/strong>.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide13.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide13.png\" alt=\"Slide13\" width=\"960\" height=\"720\" class=\"size-full wp-image-475\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide13.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide13-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>I always learn stuff by the hard way after releasing the game and something happens I start thinking why that happens so let&#8217;s analyze why it failed.<br \/>\nSince we had small time frame for the game and we aimed very high and I wanted to have aesthetics that makes you feel you are inside a computer so I got inspired by Geometry Wars graphics. Since Geometry Wars also a top down shooter people called my game Geometry Wars clone without even playing the game (as its different). So the look hurt the game a lot.<br \/>\nWe designed around 75 Levels which was a huge mistake because most of them are just redundant levels with nothing new so the unique levels are just about 40 or 50 level max and all other levels are just repeating levels so people gets bored quickly before seeing different kinds of mechanics with different levels.<br \/>\nThe game was designed by me and Omar and tested by us and other friends who are very good at top down shooters so the game was very very hard to any newbie and we didn&#8217;t notice that at all because for us its easy. Even when we where designing levels, I test the level and found it easy so I ask Omar so he agrees so we increase the difficulty of the level till making it insanely difficult.<br \/>\nThe game didn&#8217;t focus to show the player what&#8217;s good about the new mechanic or how to choose the back weapon well so no one cared about the back weapon, so it was nothing to people as if there is nothing new just more headache.<br \/>\nI didn&#8217;t support XBox controller (as game was for PC) and most of top down shooter fans love to play games with dual sticks rather than keyboard and mouse.<br \/>\nBad coverage hurt the game more because on day of release (I was still not very known) so when I sent emails to journalist in the indie press, it never got their attention because of  the game look and lots of top down shooter games are released frequently, so rarely anybody wrote about it. Even the small amount who wrote about the game were not good reporters some of them didn&#8217;t judge the game and started judging me because the game was in English not Arabic and was for PC and not for iPad, another one gave the game bad rating because its PC game and he don&#8217;t like small games to be on PC and I should have made it for mobile devices.<br \/>\nAlthough all these reasons that caused the game to fail but the main reason behind everything was <strong>LUCK<\/strong> as usual because Flappy Bird had nothing and it was a hit.<br \/>\nAfter that huge failure I got pretty depressed and in very bad mood so to get out of that mood I started creating more games (prototypes).<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide14.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide14.png\" alt=\"Slide14\" width=\"960\" height=\"720\" class=\"size-full wp-image-476\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide14.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide14-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>So I created that game.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide15.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide15.png\" alt=\"Slide15\" width=\"960\" height=\"720\" class=\"size-full wp-image-477\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide15.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide15-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>and that<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide16.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide16.png\" alt=\"Slide15\" width=\"960\" height=\"720\" class=\"size-full wp-image-477\" \/><\/a><br \/>\n<br \/>and that<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide17.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide17.png\" alt=\"Slide15\" width=\"960\" height=\"720\" class=\"size-full wp-image-477\" \/><\/a><br \/>\n<br \/>and that<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide18.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide18.png\" alt=\"Slide18\" width=\"960\" height=\"720\" class=\"size-full wp-image-478\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide18.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide18-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>and that<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide19.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide19.png\" alt=\"Slide19\" width=\"960\" height=\"720\" class=\"size-full wp-image-479\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide19.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide19-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>and that<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide20.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide20.png\" alt=\"Slide20\" width=\"960\" height=\"720\" class=\"size-full wp-image-480\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide20.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide20-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>and that<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide21.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide21.png\" alt=\"Slide21\" width=\"960\" height=\"720\" class=\"size-full wp-image-481\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide21.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide21-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>And more prototypes than I can share here. I made all these prototypes just to forget about my sadness and get out of it but what I didn&#8217;t know at same time that this was some kind of marketing to myself. I built a big audience, built fans on twitter by posting to #ScreenShotSaturday and following people and talking to designers and developers. Also making lots of games made the press featuring most of my games without even me asking them. So I had better contacts with press and more fans than before. That&#8217;s also the same reason why people create free games because they want to create fan base for themselves before going commercial.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide22.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide22.png\" alt=\"Slide22\" width=\"960\" height=\"720\" class=\"size-full wp-image-482\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide22.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide22-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/><strong>Match a Number<\/strong> my first commercial game on iOS (also any mobile device) where you have to get the target number by holding a tile and move vertical or horizontal till you get the same result (blue tiles are positive, red tiles are negative, yellow tiles are multiplication).<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide23.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide23.png\" alt=\"Slide23\" width=\"960\" height=\"720\" class=\"size-full wp-image-483\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide23.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide23-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>The game was released on 14th Novemeber (I spend around from 1.5 to 2 weeks (Full time) working on it), I sent lots of emails to review sites, twitter friends and some of my fans, also made lots of tweets about game before release and on release day. I got nice amount of coverage but I just got 2.33K downloads (2.06K are free downloads as I set the game for free on my Birthday) I can say that game is a bit success compared to the massive failure of Clean&#8217;Em Up but still the money came didn&#8217;t cover the development cost [These stats are a bit old].<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide24.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide24.png\" alt=\"Slide24\" width=\"960\" height=\"720\" class=\"size-full wp-image-484\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide24.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide24-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>Atomic+ is my second commercial game on iOS where you play as that hollow circle that rotate in orb around the center and you should pick squares and avoid hitting white small dots (bullets) coming from the center. Getting a square make the player change direction of rotation and change background color and change the center shooting pattern (as center shoots bullets with a pattern that changes with each square). Touching the screen increase orbit radius and releasing decrease it. The game is nominated as Best Audio Game in IndiePrize 2014 in Amsterdam (Thanks to Essam Ghamdi without his music that game wouldn&#8217;t be possible or a hit).<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide25.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide25.png\" alt=\"Slide25\" width=\"960\" height=\"720\" class=\"size-full wp-image-484\" \/><\/a><br \/>\n<br \/>The game was released on 19th December (I spend from 3 to 4 weeks working on it (Full Time)), I did same marketing for it like for Match a Number but this time I didn&#8217;t even cared a lot about resending again to people or following up with press. But the game was downloaded 31.8k times (23.2k are free downloads on my Birthday) That number is huge even the amount of money generated from it covered more than the development cost. Why that happens to Atomic+ and not Match a Number? That&#8217;s because Atomic+ was featured as Best New Game on launching week [These stats are a bit old].<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide26.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide26.png\" alt=\"Slide26\" width=\"960\" height=\"720\" class=\"size-full wp-image-485\" \/><\/a><br \/>\n<br \/>So how and why I get best new game? As usual I think after something happens not before it.<br \/>\nIt was Christmas time so people are willing to pay for a game and play in the weekends but that&#8217;s not a good reason because more games are released in Christmas than any day in the year.<br \/>\nGame vivid colors that matches iOS 7 design so maybe one of the reviewer found it sexy and looks nice on iOS and fits their new OS so he decided to feature it.<br \/>\nOne button game which is easily to be played at any place and anytime with no hard or long time waiting or preparing to play the game.<br \/>\nThe game was under Music Genre, how could that help? I didn&#8217;t think about it but it was great choice. All games should have two genres so Atomic+ was Action as first genre, but I got confused for the second genre I wanted to pick Arcade but there was no Arcade so I chose Music. So when some people started buying the game on release day (since there wasn&#8217;t a lot of games in Music genre as in Action genre) the game became on top charts of Music genre easier than Action genre so it helped it to keep for longer time with good rating.<br \/>\nBut really the main reason behind that was <strong>LUCK<\/strong> as in my view Match a Number is a better game and better design than Atomic+ but Atomic+ was the hit.<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide27.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide27.png\" alt=\"Slide27\" width=\"960\" height=\"720\" class=\"size-full wp-image-487\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide27.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide27-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>So is everything happens is related to <strong>LUCK<\/strong> so why should put lots of work in games?<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide28.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide28.png\" alt=\"Slide28\" width=\"960\" height=\"720\" class=\"size-full wp-image-488\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide28.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide28-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><br \/>\n<br \/>No that&#8217;s not true its not all about <strong>LUCK<\/strong>.<br \/>\nYou should build fanbase before launching your game by making lots of free games or prototypes, engaging with people on twitter or on forums. A good example of good fanbase game went to Steam is Anodyne, since the developer kept a daily devlog on Tigsource till the end of development so he had a huge fanbase on the release day so one of these people put it on torrents so Sean used that point very good and made a 1$ discount for the game and featured his game on the piratebay website asking people to vote for it on Steam Greenlight. He got lots of votes and it was greenlit.<br \/>\nAlways think out of the box never repeat, never clone, try to look different, played different, focus on the new thing in your game not the traditional stuff. Bad example for that was Clean&#8217;Em Up because I use same art style like Geometry Wars people thought it was a clone (we are not on candy land anymore).<br \/>\nPolish your game never release game look so bad or feels bad in playing (even as prototype) if you are going to release it in the wild just give some polish. Try to make your game looks new and nice and looks you.<br \/>\nChoose correct audience for your game which means if you are going to release game for word games players so you should focus on how to make your game good for those people not on how to make your game better to all people, because in the end they are your main buyers and target player who will never let you down and if your game is good they will buy it. So focus on these people rather than trying hard to appeal to everyone.<br \/>\nLast thing is always do your best and leave the rest to fate (Don&#8217;t worry a lot about <strong>LUCK<\/strong>).<br \/>\n<a href=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide29.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide29.png\" alt=\"Slide29\" width=\"960\" height=\"720\" class=\"size-full wp-image-489\" srcset=\"http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide29.png 960w, http:\/\/akhalifa.com\/blog\/wp-content\/uploads\/2014\/05\/Slide29-300x225.png 300w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a>\n<\/div>\n<p>Bye Bye<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello Everyone, Sorry for being away still trying to get out of depression but at same time I made a talk for an event called Game Development BootCamp in Egypt in Alexandria (a city on the north coast) I went there with my game developers \/ designers friends and I enjoyed it because it was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,8,7,140],"tags":[],"_links":{"self":[{"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/posts\/459"}],"collection":[{"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/comments?post=459"}],"version-history":[{"count":32,"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/posts\/459\/revisions"}],"predecessor-version":[{"id":1051,"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/posts\/459\/revisions\/1051"}],"wp:attachment":[{"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/media?parent=459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/categories?post=459"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/akhalifa.com\/blog\/wp-json\/wp\/v2\/tags?post=459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}