3
Oct

Literature Review of PCG in Puzzle Games

Hello,
Long time since posting (the usual me) but This post will be short and long at same time.

“How is that?” That’s easy, the post itself will be very short (just few words) but it will have an attached document (around 16 pages) which is the third chapter in my Master’s Thesis. This chapter is the literature review chapter (the third biggest chapter in my thesis) which I think one of the most entertaining chapters (to read obviously not to write :D).

“Why do I think its entertaining?” That’s also easy to reply, I combined lots of previous work about level and rule generation (look at the references), and a friend of mine enjoyed reading it and thought its the most entertaining chapter.

14
Jun

PCG in my Games

Hello everybody,
Long time with no posts or updates here. It seems like desert, sorry for that but I am sure people who follow me on twitter knows I was busy with my Master’s Thesis in Procedural Content Generation (PCG). I have always used PCG in my games as an excuse for being lazy and not designing levels (as I am not amazing level designer). In this post I will wrap up quickly some of the PCGs I used in my games. In the next post will talk about PCG in my Master’s Thesis.

Slide27
As most of people noticed lots of my arcade games used PCG especially top down shooters (Clean’Em Up and Alone in the Park). All these games don’t have levels designed in advance, but instead they have enemy numbers and types to be generated. The system afterwards choose the most suitable location (away from the player position) and insert them. Pace Maker was a little different where the system generates the types and numbers based on the level of difficulty so as difficulty increase the number of enemies and variety of types increased.

24
Apr

Help is Needed

Hello everyone,

Sokobn

Sorry for being away for long time, but as you all know I am working on my master’s thesis in Procedural Content Generation (PCG) of puzzle games and levels for Puzzle Script engine by Stephan Lavelle. I generated lots of levels using different methods for 5 different games and I need some human feedback on everything.

If you have some free time to help me with it please consider playing a handcrafted game and then one of the techniques (playing handcrafted give you reference to the best designed games) (link). Do the assessment after finishing every level to remember it because after playing 16 levels you may forget some games.

17
Dec

DivCircle is out today for Free

Hello Everybody,
I don’t know if there is still some followers to my blog, but if there I wanna say DivCircle is now OUT on AppStore and on GooglePlay. Get your headphones and try that experimental game and experience how different people feels toward developed societies.

Here a trailer for the game

Now Go and Try it (AppStore) and (GooglePlay) and here is the (Website) too 🙂 Spread the word and make everyone try it 🙂 Hope the world become a better place for everyone 🙂

That’s everything for now 🙂 I am so busy right now applying for PhD degree so Pray god I got accepted in a PhD degree so I can work on Procedural Generation and stuff I love and I can get out of my country at same time. Thanks for supporting me all this time.

19
Nov

DivCircle is Next Month

Hello Everyone,
I know I have long time away but as usual busy working on games, master thesis and trying to apply for PhD for next fall so I can leave Egypt and work on stuff I love 🙂 Let’s not talk about my akward feeling towards Egyptians (not Egypt btw) and let’s show you all the new trailer for the game and the website (http://www.akhalifa.com/blog/divcircle/)

The game will be released in December for Free on Android and iOS 🙂 and its about Diversity and supporting We heart Campaign (http://weheart.github.io) 🙂 That’s everything for now 🙂

10
Oct

AmidosEngine: a FlashPunk inspired game engine based on Starling

Hello Everybody,
That’s a short quick post 🙂 I have decided to release my game engine I have been using for all my mobile games lately and desktop games to the internet.

I designed that engine to be fast and quick way to make games based on concepts of FlashPunk but at same time used Starling so it can render very fast on mobile devices making use of the new Stage3D rendering.

I know there are lots of better engines out there but I didn’t find any engine that resemble FlashPunk very well that’s why I build my engine over Starling, I will continue updating it with each game I create whenever I find a need for something, I will create it.

4
Oct

Atomic+ Android Version

Hello Everybody,
Happy Feast for all Muslims in entire world and celebrating that I released Atomic+ on Google Play Store. Hope people will love it.

ReleasedImage

So to keep it short just tell your friends and go buy the game 😀 YaaaaaY 😀 The game is on 50% discount for limited time so what are you waiting for 🙂 Go Go Go 🙂 (Link)

That’s everything for now 🙂

Bye Bye

27
Sep

The RoguePuzzleGame prototype is now online

Hello Everyone,
Past GameZanga (Arabian game jam happens twice a year) I created a game called Random RPG for it, it was completely disaster but I felt it had some potential.

So I gave it around 1 more week of work and here what I got The RoguePuzzleGame, it was picked to be viewed at the Saudi Gamer’s Day (a Game Expo happens in Saudi Arabia once a year) but I didn’t feel very confident about the game and I always think its a very bad game and I was going to threw it away and stop developing in it but I decided to release a prototype and get some feedback about it.

8
Aug

RPSwipe is out now

Hello everyone,
I don’t need to say anything in the article the header says everything 😀 yes its true its 8th of August the release date of RPSwipe. The game is now out on Android and iOS at same time thanks to starling Engine. Here the release trailer of the game

Hope everybody will enjoy the game 🙂 and love it 🙂 its now under 50% sale on iOS and Android so you can pick it up for 0.99$ till 22nd August and then for 1.99$ afterwards so what are you waiting for go get a copy (AppStore Link, GooglePlay Link)

20
Jul

RPSwipe will be released in August

Hello Everyone,
From the title of the post you can figure it out RPSwipe will be out on August 2014 for Google Play and App Store (YaaaaaaaaaaaaaaaaY). The game music and sound effects are made by Tom Snively and its now out (You can go and listen to it and download it) on Bandcamp.

The game website is now running and we had the first quote from Stephen Altamirano, a friend from EvilRobotStuff, “Where other tile sliding games emphasize board clearing, RPSwipe requires a delicate balance of adversarial elements…”. Before I go I will leave you with Mockup trailer for RPSwipe.